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Loot Hub

Split a haul without an argument, a spreadsheet, or a three-hour Discord thread.

A loot session is a live room: the host logs what dropped, participants bid points on what they want, and a weighted roll settles it. Everything mirrors to a Discord thread as it happens.


Running a session

Open Events & Ops → Loot Hub, or start one from Discord:

Command What it does
/loot create <name> [event_id] [points] [sync_vc] [admin_only] Open a session. points defaults to 100; sync_vc adds everyone in your current voice channel; admin_only runs it without a seat for you
/loot roll <session> Run the weighted roll
/loot next_round <session> [increment] Next round, and top everyone up

sync_vc is the fast path when the crew is already in voice.

On the web, Bootstrap New Hub walks you through three steps: Identity, Economy and Launch. The named steps at the top show where you are, and you can click back to any of them. The Launch step groups your answers by step; Edit takes you to that step and Back to review brings you straight back. Once your hub has a name, Go to review skips the remaining steps with the defaults. Running the same kind of hub again? Duplicate last hub copies the settings of the last hub you hosted (all but the linked event) and opens the review, so you only change what is different.

Clicking away before you create the hub (My History, Quick Spin, another hub) doesn't lose it: the wizard picks your unfinished hub up where you left it, one draft per server, with Discard draft to start clean. Switching servers starts the wizard over, so an event or channel from one server is never sent to another. If Next Step is greyed out, a line under the form says why.

Changing a hub after it started

The hub's Admin tab has two cards for an open hub:

  • Hub Settings: change the voice channel, the text channel or the linked event (loot managers only, as when creating). You can also change the payout method until someone has been paid, and switch the distribution mode of every item nobody has won yet. Moving the text channel starts a fresh thread there and reposts the manifest. You can change the point pool: everyone's points move by the difference, so what they already spent or were awarded is kept (raise 100 to 150 and a member on 40 goes to 90). A pool that would leave someone below zero is refused. Loot managers can also switch guild points on or off, but only before anyone has bid, won, been awarded points or been topped up by Next round. Everyone's points then restart from the new source: their guild points, or the point pool.
  • Add Participants: pick members, Add everyone in voice, or Add event attendees once an event is linked. New seats start with the same points as joining yourself. People already in the hub are skipped, and it works on a locked hub.

Running a hub without bidding

Tick Run as admin only when you create the hub, or later in Hub Settings. You and your co-hosts are then not seated, can't bid, and are skipped by voice and on-time point awards. Turning it on later removes your seat only if you have no bids, wins or awarded points in the hub. Round top-ups and pool changes don't count, since everyone has them.

In a guild-points hub you can also tick Still credit admins for on-time attendance. The on-time award then adds the same guild points to you and your co-hosts as to everyone else who arrived on time, once per hub, without seating you. Voice awards still skip you. A hub on its own point pool has no lasting points to credit, so the option isn't shown there.

What Discord sees

The session gets its own thread, and the thread stays readable:

Message When
💰 Loot Session Started You open the hub
➕ Loot Added Someone logs new loot — names them and what they logged
📦 Loot Manifest The running haul, edited in place so there's one current list, not a scrollback
🎲 Roll Results Every roll
✅ Payout Complete Each participant paid out

If your server never bound a loot channel, the hub still works fully on the web — it just posts nowhere.

Did the announcement post? The hub list and the hub's Hub Settings card show the state of the Loot Session Started post: Posting… while it is on its way, Posted (with Open in Discord) once it is up, or Failed (Post failed in the list) with the reason, for example a missing bot permission or a deleted channel. A post that has said Posting… for more than about 10 minutes reads Not posted: it got lost on the way. A failed or lost post shows its reason under the hub in the list and at the top of the hub page, with a Repost button for the hub's admins. Fix the cause, then press Repost to try again. This also covers hubs made with /loot create and hubs an event creates when it launches. A hub with no text channel asks you to pick one in Hub Settings instead. A hub that has nothing to post shows nothing.

Payout method

New hubs start on Items only (no aUEC tracked): the hub records who won what and leaves the money out. Pick Track aUEC value per item to price each win at the item's aUEC value, or Even split of total aUEC to divide the haul's total value equally. You can change it in Hub Settings until someone has been paid. Hubs created before this default changed keep the method they had.


Bidding

Each participant has a point balance for the session. You bid points on the items you want; higher bids mean better odds, not guaranteed wins.

Three rules cut across every mode:

  • A zero bid never rolls. Bid nothing, win nothing.
  • One bid per item. Each item takes a single bid from you; to bid more, raise that bid.
  • You must be able to afford the roll. If your balance is under what this roll would cost you, you're out of that draw.

Joining as a guest? Your seat belongs to the browser tab you joined from — pick a name nobody in the session is using, and keep bidding from that tab. A name that is already taken can't be claimed by someone else typing it in.


The four distribution modes

Every item carries its own mode, so one session can mix a "one each" rule for the rare drop with a free-for-all on the ore.

Mode Who can win How your bid weighs What a win costs
Max One anyone who hasn't won it yet your bid your bid
Diminishing (default) anyone who can afford it halves with each win you already have your bid the first time, free after
Even Split anyone who can afford it your bid divided across the stack the same divided amount; any remainder on your first win
Take All anyone who hasn't won it yet your bid your bid, once, for the whole stack

Diminishing is the default, and the safe one: you can win the same item twice, your odds drop each time so the stack spreads around, and repeat wins don't cost you anything.

Even Split treats a bid of 100 on a stack of 4 exactly like bidding 25 four times over. When the bid doesn't divide evenly, the leftover is charged on your first win, so a bid of 10 on a stack of 3 costs 4, then 3, then 3: never more or less than you bid in total.

Take All is for the thing that only makes sense whole — one roll takes the entire stack.

The free-roll rule nobody expects

Under Max One, Diminishing and Even Split, if there's enough to go around, nobody pays. When the number of distinct bidders is at or below the remaining quantity, everyone wins for free. Five bidders on a stack of five all walk away with one and spend nothing.

Take All has no free roll: the winner always pays their bid, even if nobody else bid.

Items nobody bid on

A session-level switch decides what happens to an item with no eligible bids. Off (the default) leaves it unsettled. On hands it to a random participant, no bid required and no points charged, repeating until the stack clears.


Guild Points

A session can run on guild points — your org's persistent currency — instead of throwaway session points. Then a roll isn't just tonight's split: every win writes to the member's point ledger, and showing up regularly is what earns the standing to win the next big drop.

In a guild-points session you can bid up to your current guild points, and a win costs exactly the points you spent — nothing else on your balance changes. Round top-ups from Next round are extra room for that session only; they never add to your guild points. The on-time award pays each member once per session. In a guild-points session only a loot manager (an officer, an admin, or a rank granted loot management) can give the voice or on-time award, because it adds to members' guild points. A host without that right still runs everything else in the hub. A voice award can be given more than once in a long op. Send Unassigned to Org, which moves items nobody won into the Org Vault, is for loot managers too.

Once anything in a hub has been won, end the hub instead of deleting it. A hub, an item or a participant with a win can't be deleted, kicked or wiped, so nobody loses a win they paid for. Items that came from the Org Vault go back there when you delete them unwon.

Guests cannot join a guild-points session: a bid spends your org's ledger, so you need to sign in as a member of the org. A seat with no guild-points balance in the org never wins an item, by bid or by the unbidded hand-out.

Officers manage the ledger under Org Management → Guild Points.


The Quick Wheel

/wheel <names> [mode] spins a wheel and picks a winner — giveaways, "who flies the Idris", settling a tie.

  • Spin to Win — one spin, one winner.
  • Elimination — shown on the result, but for now it also picks one winner in a single spin.

Next: Events & Ops · Org Command