Loot Hub¶
Split a haul without an argument, a spreadsheet, or a three-hour Discord thread.
A loot session is a live room: the host logs what dropped, participants bid points on what they want, and a weighted roll settles it. Everything mirrors to a Discord thread as it happens.
Running a session¶
Open Events & Ops โ Loot Hub, or start one from Discord:
| Command | What it does |
|---|---|
/loot create <name> [event] [points] [sync_vc] |
Open a session. points defaults to 100; sync_vc adds everyone in your current voice channel |
/loot roll <session> |
Run the weighted roll |
/loot next_round <session> [points] |
Next round, and top everyone up |
Linking the session to an event pulls its attendees in for you. sync_vc is the fast path
when the crew is already in voice.
What Discord sees¶
The session gets its own thread, and the thread stays readable:
| Message | When |
|---|---|
| ๐ฐ Loot Session Started | You open the hub |
| โ Loot Added | Someone logs new loot โ names them and what they logged |
| ๐ฆ Loot Manifest | The running haul, edited in place so there's one current list, not a scrollback |
| ๐ฒ Roll Results | Every roll |
| โ Payout Complete | Each participant paid out |
If your server never bound a loot channel, the hub still works fully on the web โ it just posts nowhere.
Bidding¶
Each participant has a point balance for the session. You bid points on the items you want; higher bids mean better odds, not guaranteed wins.
Two rules cut across every mode:
- A zero bid never rolls. Bid nothing, win nothing.
- You must be able to afford the roll. If your balance is under what this roll would cost you, you're out of that draw.
The four distribution modes¶
Every item carries its own mode, so one session can mix a "one each" rule for the rare drop with a free-for-all on the ore.
| Mode | Who can win | How your bid weighs | What a win costs |
|---|---|---|---|
| Max One | anyone who hasn't won it yet | your bid | your bid |
| Diminishing (default) | anyone who can afford it | halves with each win you already have | your bid the first time, free after |
| Even Split | anyone who can afford it | your bid divided across the stack | the same divided amount |
| Take All | anyone who hasn't won it yet | your bid | your bid, once, for the whole stack |
Diminishing is the default, and the safe one: you can win the same item twice, your odds drop each time so the stack spreads around, and repeat wins don't cost you anything.
Even Split treats a bid of 100 on a stack of 4 exactly like bidding 25 four times over.
Take All is for the thing that only makes sense whole โ one roll takes the entire stack.
The free-roll rule nobody expects
Under Max One, Diminishing and Even Split, if there's enough to go around, nobody pays. When the number of distinct bidders is at or below the remaining quantity, everyone wins for free. Five bidders on a stack of five all walk away with one and spend nothing.
Take All has its own version: free only when you were the only eligible bidder.
Items nobody bid on¶
A session-level switch decides what happens to an item with no eligible bids. Off (the default) leaves it unsettled. On hands it to a random participant, no bid required and no points charged, repeating until the stack clears.
Guild Points¶
A session can run on guild points โ your org's persistent currency โ instead of throwaway session points. Then a roll isn't just tonight's split: every win writes to the member's point ledger, and showing up regularly is what earns the standing to win the next big drop.
Officers manage the ledger under Org Management โ Guild Points.
The Quick Wheel¶
/wheel <names> [mode] spins a wheel and picks a winner โ giveaways, "who flies the
Idris", settling a tie.
- Spin to Win โ one spin, one winner.
- Elimination โ spin repeatedly, knocking names out until one is left.
Next: Events & Ops ยท Org Command