Fleet & Hangar¶
Your ships, your org's ships, and who's allowed to see them.
Your Personal Hangar¶
Personal Hangar sits in the sidebar on every page — it's yours, not any one org's. Register the ships you actually own, name them if you like ("Rust Bucket" stays "Rust Bucket", it doesn't get folded into "Cutlass Black ×2"), and they become available everywhere else:
- Event signups —
/bring_shipand the event's ship picker read straight from it - Org Fleet Dashboard — your hulls count toward what the org can field
Importing instead of typing¶
Already tracking your fleet elsewhere? Import FleetView on the Personal Hangar page brings the whole thing in at once, instead of adding forty ships by hand.
RSI+ browser extension. Signed in to RSI with the RSI+ extension, your hangar syncs here automatically. The page shows "Synced from RSI+ 3 h ago" for each handle, and imported ships show their LTI or insurance term.
Privacy — you decide who sees what¶
The privacy panel on the Personal Hangar page is the member's side of this, and it's layered:
| Control | Effect |
|---|---|
| Hide my hangar everywhere | You disappear from every org's fleet views — officers and admins included. Beats everything below. |
| Per-org visibility | For each org you're in: Everyone in org, Officers & admins only (the default), or Hidden |
| Per-ship hidden | Individual ships you'd rather not list at all |
You always see your own ships, whatever these say. And a hidden hangar isn't advertised as hidden — a private member is simply absent from the roster, not rendered as an empty row.
Server admins have their own switch on top of this: an org can refuse to show its fleet to non-members at all.
The Org Fleet Dashboard¶
Org Management → Org Fleet Dashboard answers the two questions leadership actually asks, from two angles:
- By Model — "does the org have enough Reclaimers?" Every visible hangar aggregated into one row per ship, with a count and who owns them.
- By Member — "what does this person bring to an op?" No aggregation; each ship keeps its own identity and custom name.
Opening a member shows their hangar and their recent ops side by side — useful when you're picking a crew and want to know both what they fly and whether they show up.
Fleet mates¶
Some ships need a crew. Mates are the people you habitually fly with, tracked on your own fleet:
| Command | What it does |
|---|---|
/fleet status |
Your fleet and your mates |
/fleet add_mate <member> |
Add someone as a mate |
/fleet remove_mate <member> |
Remove one |
All three answer privately — your fleet isn't channel content.
On the web, the same list lives in Settings → Account & RSI → Mates: add someone by their Discord user ID (turn on Developer Mode in Discord, right-click them, Copy User ID; they must have signed in to the portal once), and remove them with the button on their row. You can add only someone who is in one of your servers that still uses the bot; anyone else reads "No member of your servers has that Discord id". A mate's RSI handle shows on your list only while you still share such a server.
Each row also says which supporter tier that mate inherits from you. If you back the project at Fleet Commander or Fleet Admiral, your mates get the same tier for as long as they're in your fleet; below that they inherit nothing and the row says so.
No mate cap
Mates used to be limited by Patreon supporter tier, and the limit was zero below the top tier. That gate is gone — add as many mates as you like. See the FAQ.
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